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%* Seven Kingdoms: Ancient Adversaries
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\chapter[Assorted Costs \& Amounts]{{\Huge A}SSORTED {\Huge C}OSTS {\Huge \&} {\Huge A}MOUNTS}

\index{costs}

\section{Buildings}

\begin{tabular}{|p{1.3in} p{1.3in} p{1.3in}|}
    \hline
    \textbf{Building} & \textbf{Initial Cost} & \textbf{Yearly Cost} \\ 
    \rowcolor{gray}Mine & \$600 & \$600 \\ 
    Seat of Power & \$800 & \$400 \\ 
    \rowcolor{gray}Factory    & \$100 & \$100 \\ 
    War Factory    & \$200 & \$200 \\ 
    \rowcolor{gray}Tower of Science & \$200 & \$200 \\ 
    Harbor & \$100 &\$100 \\ 
    \rowcolor{gray}Fort & \$60 & \$60 \\ 
    Market & \$60 & \$30 \\ 
    \rowcolor{gray}Inn    & \$60 & \$60 \\ 
    \hline
\end{tabular}    

\clearpage

\section{Units}

\begin{tabular}{|p{2in} p{2in}|}
    \hline
    \textbf{Subject} & \textbf{Cost} \\ 
    \rowcolor{gray}General & \$50 Yearly \\ 
    Spy    & \$100 Yearly \\ 
    \rowcolor{gray}Other Mobile Human Units & \$10 Yearly \\ 
    Foreigners working for you & \$10 Yearly \\ 
    \rowcolor{gray}Caravans & \$10 Yearly \\ 
    Honoring a Unit (Will increase Unit loyalty by 10 points.) & \$30 one time \\ 
    \rowcolor{gray}Tax collected from each Villager (Will decrease Village loyalty by 10. Automatic yearly tax will not decrease loyalty.) & \$5 one time \\ 
    Grant to your Village per Villager. (Will increase Village loyalty by 10) & \$10 \\  
    \rowcolor{gray}Grant to Independent or other Kingdom’s Villages per Villager. (Will decrease their resistance to you by 10 or will decrease their loyalty to their King by 10.) & \$30 \\ 
    \hline 
\end{tabular}

\section{Technology}

\begin{tabular}{|p{1.3in} p{1.3in} p{1.3in}|}
    \hline
    \textbf{Weapons, Ships, and Caravans} & \textbf{Days to Build} *Assuming 100 Production Skill & \textbf{Yearly Cost} \\ 
    \rowcolor{gray}Trader & 40 & \$50 \\ 
    Transport & 40 & \$50 \\ 
    \rowcolor{gray}Caravel    & 100 & \$120 \\ 
    Galleon    & 120 & \$150 \\ 
    \rowcolor{gray}Caravans & 0 & \$10 \\ 
    Catapult & 80* & \$100 \\ 
    \rowcolor{gray}Ballista & 80* & \$100 \\ 
    Spitfire & 90* & \$110 \\  
    \rowcolor{gray}Cannon & 100* & \$120 \\  
    Porcupine & 60* & \$80 \\  
    \rowcolor{gray}Unicorn    & 90* & \$110 \\ 
    \hline 
\end{tabular}

\section{General Information}

\begin{tabular}{|p{2in} p{2in}|}
    \hline
    \textbf{Subject} & \textbf{Amount} \\ 
    \rowcolor{gray}Food Production per Year per Peasant & 30 \\ 
    Food Consumption per Year per Person & 10 \\ 
    \rowcolor{gray}Trained Unit’s beginning Skill Level & 20 \\ 
    Days needed to Train a Unit    & 5 \\ 
    \rowcolor{gray}Loyalty Level needed to Recruit & 30 \\ 
    Independent Villages will enable Links to you if their Resistance to you falls to: & 50 \\ 
    \rowcolor{gray}Villagers may Rebel if over two-thirds of the population’s Loyalty falls below: & 30 \\ 
    A Village of one Kingdom will surrender to another Kingdom (with a Linked Fort) if the Loyalty of over two-thirds of the Villagers falls below: & 30 \\ 
    \rowcolor{gray}Resistance Level above which Independent Villagers will defend themselves against attack. & 30 \\ 
    A Mobile Unit may Betray his Kingdom if his Loyalty Level falls below: & 30 \\ 
    \rowcolor{gray}Promoting a Soldier to General will increase his Loyalty Level by: & 20 \\ 
    Demoting a General to Soldier will decrease his Loyalty Level by: & 40 \\ 
    \hline
\end{tabular}