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        <!ENTITY % scons SYSTEM "../scons.mod">
        %scons;

        <!ENTITY % builders-mod SYSTEM "../generated/builders.mod">
        %builders-mod;
        <!ENTITY % functions-mod SYSTEM "../generated/functions.mod">
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<chapter id="chap-external"
         xmlns="http://www.scons.org/dbxsd/v1.0"
         xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
         xsi:schemaLocation="http://www.scons.org/dbxsd/v1.0 http://www.scons.org/dbxsd/v1.0/scons.xsd">
    <title>Using SCons with other build tools</title>

    <para>

        Sometimes a project needs to interact with other projects
        in various ways. For example, many open source projects
        make use of components from other open source projects,
        and want to use those in their released form, not recode
        their builds into &SCons;. As another example, sometimes
        the flexibility and power of &SCons; is useful for managing the
        overall project, but developers might like faster incremental
        builds when making small changes by using a different tool.

    </para>

    <para>

        This chapter shows some techniques for interacting with other
        projects and tools effectively from within &SCons;.

    </para>

    <section>
        <title>Creating a Compilation Database</title>

        <para>

            Tooling to perform analysis and modification
            of source code often needs to know not only the source code
            itself, but also how it will be compiled, as the compilation line
            affects the behavior of macros, includes, etc. &SCons; has a
            record of this information once it has run, in the form of
            Actions associated with the sources, and can emit this information
            so tools can use it.

        </para>

        <para>

            The Clang project has defined a <firstterm>JSON Compilation Database</firstterm>.
            This database is in common use as input into Clang tools
            and many IDEs and editors as well.
            See
            <ulink url="https://clang.llvm.org/docs/JSONCompilationDatabase.html">
                <citetitle>JSON Compilation Database Format Specification</citetitle>
            </ulink>
            for complete information. &SCons; can emit a
            compilation database in this format
            by enabling the &t-link-compilation_db; tool
            and calling the &b-link-CompilationDatabase; builder
            (<emphasis>available since &scons; 4.0</emphasis>).

        </para>

        <para>

            The compilation database can be populated with
            source and output files either with paths relative
            to the top of the build, or using absolute paths.
            This is controlled by
            <envar>COMPILATIONDB_USE_ABSPATH=(True|False)</envar>
            which defaults to <constant>False</constant>.
            The entries in this file can be filtered by using

            <envar>COMPILATIONDB_PATH_FILTER='pattern'</envar>
            where the filter pattern is a string following the &Python;
            <ulink url="https://docs.python.org/3/library/fnmatch.html">
                <systemitem>fnmatch</systemitem>
            </ulink>
            syntax.
            This filtering can be used for outputting different
            build variants to different compilation database files.

        </para>

        <para>

            The following example illustrates generating a compilation
            database containing absolute paths:

        </para>

        <scons_example name="external_cdb_ex1">
            <file name="SConstruct" printme="1">
env = Environment(COMPILATIONDB_USE_ABSPATH=True)
env.Tool('compilation_db')
env.CompilationDatabase()
env.Program('hello.c')
            </file>
            <file name="hello.c">
                int main(int argc, char* argv[])
                {
                return 0;
                }
            </file>
        </scons_example>

        <scons_output example="external_cdb_ex1" suffix="1">
            <scons_output_command>scons -Q</scons_output_command>
        </scons_output>

        <para>
            <filename>compile_commands.json</filename>
            contains:
        </para>

        <programlisting language="json">
[
    {
        "command": "gcc -o hello.o -c hello.c",
        "directory": "/home/user/sandbox",
        "file": "/home/user/sandbox/hello.c",
        "output": "/home/user/sandbox/hello.o"
    }
]
        </programlisting>

        <para>

            Notice that the generated database contains only an entry for
            the <filename>hello.c/hello.o</filename> pairing,
            and nothing for the generation of the final executable
            <filename>hello</filename>
            - the transformation of
            <filename>hello.o</filename>
            to
            <filename>hello</filename>
            does not have any information that affects interpretation
            of the source code,
            so it is not interesting to the compilation database.

        </para>

        <para>

            Although it can be a little surprising at first glance,
            a compilation database target is, like any other target,
            subject to &scons; target selection rules.
            This means if you set a default target (that does not
            include the compilation database), or use command-line
            targets, it might not be selected for building.
            This can actually be an advantage, since you don't
            necessarily want to regenerate the compilation database
            every build.
            The following example
            shows selecting relative paths (the default)
            for output and source,
            and also giving a non-default name to the database.
            In order to be able to generate the database separately from building,
            an alias is set referring to the database,
            which can then be used as a target - here we are only
            building the compilation database target, not the code.

        </para>

        <scons_example name="external_cdb_ex2">
            <file name="SConstruct" printme="1">
env = Environment()
env.Tool('compilation_db')
cdb = env.CompilationDatabase('compile_database.json')
Alias('cdb', cdb)
env.Program('test_main.c')
            </file>
            <file name="test_main.c">
                #include "test_main.h"
                int main(int argc, char* argv[])
                {
                return 0;
                }
            </file>
            <file name="test_main.h">
                /* dummy include file */
            </file>
        </scons_example>

        <scons_output example="external_cdb_ex2" suffix="1">
            <scons_output_command>scons -Q cdb</scons_output_command>
        </scons_output>

        <para>
            <filename>compile_database.json</filename> contains:
        </para>

        <programlisting language="json">
[
    {
        "command": "gcc -o test_main.o -c test_main.c",
        "directory": "/home/user/sandbox",
        "file": "test_main.c",
        "output": "test_main.o"
    }
]
        </programlisting>

        <para>
            The following (incomplete) example shows using filtering
            to separate build variants.
            In the case of using variants,
            you want different compilation databases for each,
            since the build parameters differ, so the code analysis
            needs to see the correct build lines for the 32-bit build
            and 64-bit build hinted at here.
            For simplicity of presentation,
            the example omits the setup details of the variant directories:
        </para>

        <sconstruct>
env = Environment()
env.Tool("compilation_db")

env1 = env.Clone()
env1["COMPILATIONDB_PATH_FILTER"] = "build/linux32/*"
env1.CompilationDatabase("compile_commands-linux32.json")

env2 = env.Clone()
env2["COMPILATIONDB_PATH_FILTER"] = "build/linux64/*"
env2.CompilationDatabase('compile_commands-linux64.json')
        </sconstruct>

        <para>
            <filename>compile_commands-linux32.json</filename>
            contains:
        </para>

        <programlisting language="json">
[
    {
        "command": "gcc -o hello.o -c hello.c",
        "directory": "/home/mats/github/scons/exp/compdb",
        "file": "hello.c",
        "output": "hello.o"
    }
]
        </programlisting>

        <para>
            <filename>compile_commands-linux64.json</filename> contains:
        </para>

        <programlisting language="json">
[
    {
        "command": "gcc -m64 -o build/linux64/test_main.o -c test_main.c",
        "directory": "/home/user/sandbox",
        "file": "test_main.c",
        "output": "build/linux64/test_main.o"
    }
]
        </programlisting>

    </section>

    <section>
        <title>Ninja Build Generator</title>
<note>
    <para>
                This is an experimental new feature.
                It is subject to change and/or removal without a depreciation cycle.
    </para>

    <para>
            Loading the &t-link-ninja; tool into SCons will make significant changes
            in SCons' normal functioning.
    </para>
    <itemizedlist>
        <listitem>
            <para>
        SCons will no longer execute any commands directly and will only create the <filename>build.ninja</filename> and
        run ninja.
            </para>
        </listitem>
        <listitem>
            <para>
        Any targets specified on the command line will be passed along to &ninja;
            </para>
        </listitem>
    </itemizedlist>

    <para>
                To enable this feature you'll need to use one of the following:
    </para>
    <!--        NOTE DO NOT INDENT example_commands CONTENTS AS IT WILL ALTER THE FORMATTING-->
    <example_commands>
# On the command line --experimental=ninja

# Or in your SConstruct
SetOption('experimental', 'ninja')
    </example_commands>
</note>

        <para>
            Ninja is a small build system that tries to be fast
            by not making decisions. &SCons; can at times be slow
            because it makes lots of decisions to carry out its goal
            of "correctness".  The two tools can be paired to benefit
            some build scenarios: by using the &t-link-ninja; tool,
            &SCons; can generate the build file &ninja; uses (basically
            doing the decision-making ahead of time and recording that
            for &ninja;), and can invoke &ninja; to perform a build.
            For situations where relationships are not changing, such
            as edit/build/debug iterations, this works fine and should
            provide considerable speedups for more complex builds.
            The implication is if there are larger changes taking place,
            &ninja; is not as appropriate - but you can always use &SCons;
            to regenerate the build file.  You are NOT advised to use
            this for production builds.
        </para>

        <para>
            To use the &t-link-ninja; tool you'll need to first install the
            &Python; &ninja; package, as the tool depends on being able to do an
            <systemitem>import</systemitem> of the package.
            This can be done via:
        </para>

        <example_commands>
# In a virtualenv, or "python" is the native executable:
python -m pip install ninja

# Windows using Python launcher:
py -m pip install ninja

# Anaconda:
conda install -c conda-forge ninja
        </example_commands>

        <para>
            Reminder that like any non-default tool, you need to initialize it before use
            (e.g. <code>env.Tool('ninja')</code>).
        </para>

        <para>
            It is not expected that the &b-link-Ninja; builder will work for all builds at this point. It is still under active
            development. If you find that your build doesn't work with &ninja; please bring this to the <ulink url="https://pairlist4.pair.net/mailman/listinfo/scons-users">users mailing list</ulink>
            or <ulink url="https://discord.gg/bXVpWAy">
            <literal>#scons-help</literal>
            </ulink> channel on our Discord server.
        </para>

        <para>
            Specifically if your build has many (or even any) &Python; function actions you may find that the &ninja; build
            will be slower as it will run &ninja;, which will then run SCons for each target created by a &Python; action.
            To alleviate some of these, especially those &Python; based actions built into SCons there is special logic to
            implement those actions via shell commands in the &ninja; build file.
        </para>

        <para>
            When &ninja; runs the generated &ninja; build file, &ninja; will launch &scons; as a daemon and feed commands
            to that &scons; process which &ninja; is unable to build directly.  This daemon will stay alive until
            explicitly killed, or it times out. The timeout is set by &cv-link-NINJA_SCONS_DAEMON_KEEP_ALIVE; .
        </para>

        <para>
            The daemon will be restarted if any &SConscript; file(s) change or the build changes in a way that &ninja; determines
            it needs to regenerate the build.ninja file
        </para>

        <para>See:</para>

        <simplelist type="vert">
            <member>
            <ulink url="https://ninja-build.org/">
                <citetitle>Ninja Build System</citetitle>
            </ulink>
            </member>
            <member>
            <ulink url="https://ninja-build.org/manual.html#ref_ninja_file">
                <citetitle>Ninja File Format Specification</citetitle>
            </ulink>
            </member>
        </simplelist>
    </section>
</chapter>
