#pragma once
#include "rule_editor.hpp"

namespace horizon {
class RuleEditorClearanceSilkscreenExposedCopper : public RuleEditor {
    using RuleEditor::RuleEditor;

public:
    void populate() override;

private:
    Gtk::Grid *grid = nullptr;
    int top = 0;
    class SpinButtonDim *create_sp_dim(const std::string &label);
};
} // namespace horizon
