//*****************************************************************
/*
  JackTrip: A System for High-Quality Audio Network Performance
  over the Internet

  Copyright (c) 2022-2024 JackTrip Labs, Inc.

  Permission is hereby granted, free of charge, to any person
  obtaining a copy of this software and associated documentation
  files (the "Software"), to deal in the Software without
  restriction, including without limitation the rights to use,
  copy, modify, merge, publish, distribute, sublicense, and/or sell
  copies of the Software, and to permit persons to whom the
  Software is furnished to do so, subject to the following
  conditions:

  The above copyright notice and this permission notice shall be
  included in all copies or substantial portions of the Software.

  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
  OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
  HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  OTHER DEALINGS IN THE SOFTWARE.
*/
//*****************************************************************

/**
 * \file virtualstudio.h
 * \author Matt Horton, based on code by Aaron Wyatt
 * \date March 2022
 */

#ifndef VIRTUALSTUDIO_H
#define VIRTUALSTUDIO_H

#include <QJsonObject>
#include <QMap>
#include <QMutex>
#include <QNetworkAccessManager>
#include <QObject>
#include <QScopedPointer>
#include <QSharedPointer>
#include <QString>
#include <QStringList>
#include <QTimer>
#include <QUrl>
#include <QVector>
#include <QWebChannel>
#include <QWebSocketServer>

#include "../Settings.h"
#include "../UserInterface.h"
#include "vsConstants.h"
#include "vsQuickView.h"
#include "vsServerInfo.h"

class JackTrip;
class VsAudio;
class VsApi;
class VsAuth;
class VsDevice;
class VsDeeplink;
class VsWebSocket;

typedef QSharedPointer<VsServerInfo> VsServerInfoPointer;

class VirtualStudio : public QObject
{
    Q_OBJECT
    Q_PROPERTY(int webChannelPort READ webChannelPort NOTIFY webChannelPortChanged)
    Q_PROPERTY(bool hasRefreshToken READ hasRefreshToken NOTIFY hasRefreshTokenChanged)
    Q_PROPERTY(QString versionString READ versionString CONSTANT)
    Q_PROPERTY(QString buildString READ buildString CONSTANT)
    Q_PROPERTY(QString copyrightString READ copyrightString CONSTANT)
    Q_PROPERTY(QString logoSection READ logoSection NOTIFY logoSectionChanged)
    Q_PROPERTY(
        QString connectedErrorMsg READ connectedErrorMsg NOTIFY connectedErrorMsgChanged)

    Q_PROPERTY(
        QVector<VsServerInfo*> serverModel READ getServerModel NOTIFY serverModelChanged)
    Q_PROPERTY(VsServerInfo* currentStudio READ currentStudio NOTIFY currentStudioChanged)
    Q_PROPERTY(QString studioToJoin READ studioToJoin WRITE setStudioToJoin NOTIFY
                   studioToJoinChanged)
    Q_PROPERTY(QJsonObject regions READ regions NOTIFY regionsChanged)
    Q_PROPERTY(QJsonObject userMetadata READ userMetadata NOTIFY userMetadataChanged)
    Q_PROPERTY(bool showInactive READ showInactive WRITE setShowInactive NOTIFY
                   showInactiveChanged)
    Q_PROPERTY(bool showSelfHosted READ showSelfHosted WRITE setShowSelfHosted NOTIFY
                   showSelfHostedChanged)
    Q_PROPERTY(QString connectionState READ connectionState NOTIFY connectionStateChanged)
    Q_PROPERTY(QJsonObject networkStats READ networkStats NOTIFY networkStatsChanged)
    Q_PROPERTY(bool networkOutage READ networkOutage NOTIFY updatedNetworkOutage)

    Q_PROPERTY(QString updateChannel READ updateChannel WRITE setUpdateChannel NOTIFY
                   updateChannelChanged)
    Q_PROPERTY(float fontScale READ fontScale CONSTANT)
    Q_PROPERTY(float uiScale READ uiScale WRITE setUiScale NOTIFY uiScaleChanged)
    Q_PROPERTY(bool darkMode READ darkMode WRITE setDarkMode NOTIFY darkModeChanged)
    Q_PROPERTY(bool collapseDeviceControls READ collapseDeviceControls WRITE
                   setCollapseDeviceControls NOTIFY collapseDeviceControlsChanged)
    Q_PROPERTY(bool testMode READ testMode WRITE setTestMode NOTIFY testModeChanged)
    Q_PROPERTY(bool showDeviceSetup READ showDeviceSetup WRITE setShowDeviceSetup NOTIFY
                   showDeviceSetupChanged)
    Q_PROPERTY(bool showWarnings READ showWarnings WRITE setShowWarnings NOTIFY
                   showWarningsChanged)
    Q_PROPERTY(bool isExiting READ isExiting NOTIFY isExitingChanged)
    Q_PROPERTY(
        bool refreshInProgress READ refreshInProgress NOTIFY refreshInProgressChanged)
    Q_PROPERTY(bool noUpdater READ noUpdater CONSTANT)
    Q_PROPERTY(bool psiBuild READ psiBuild CONSTANT)
    Q_PROPERTY(QString failedMessage READ failedMessage NOTIFY failedMessageChanged)
    Q_PROPERTY(QString windowState READ windowState WRITE setWindowState NOTIFY
                   windowStateUpdated)
    Q_PROPERTY(QString apiHost READ apiHost WRITE setApiHost NOTIFY apiHostChanged)
    Q_PROPERTY(bool vsFtux READ vsFtux CONSTANT)
    Q_PROPERTY(bool hasClassicMode READ hasClassicMode CONSTANT)
    Q_PROPERTY(
        QStringList updateChannelComboModel READ getUpdateChannelComboModel CONSTANT)

   public:
    explicit VirtualStudio(UserInterface& parent);
    ~VirtualStudio() override;

    void show();
    void hide();
    void raiseToTop();

    int webChannelPort();
    bool hasRefreshToken();
    QString versionString();
    QString buildString();
    QString copyrightString();
    QString logoSection();
    QString connectedErrorMsg();
    void setConnectedErrorMsg(const QString& msg);
    const QVector<VsServerInfo*>& getServerModel() const { return m_serverModel; }
    VsServerInfo* currentStudio() { return &m_currentStudio; }
    QJsonObject regions();
    QJsonObject userMetadata();
    QString connectionState();
    QJsonObject networkStats();
    QString updateChannel();
    void setUpdateChannel(const QString& channel);
    bool showInactive();
    void setShowInactive(bool inactive);
    bool showSelfHosted();
    void setShowSelfHosted(bool selfHosted);
    float fontScale();
    float uiScale();
    void setUiScale(float scale);
    bool darkMode();
    void setDarkMode(bool dark);
    bool collapseDeviceControls();
    void setCollapseDeviceControls(bool collapseDeviceControls);
    bool testMode();
    void setTestMode(bool test);
    QString studioToJoin();
    void setStudioToJoin(const QString& id);
    bool showDeviceSetup();
    void setShowDeviceSetup(bool show);
    bool showWarnings();
    void setShowWarnings(bool show);
    bool noUpdater();
    bool psiBuild();
    QString failedMessage();
    bool networkOutage();
    bool backendAvailable();
    QString windowState();
    QString apiHost();
    void setApiHost(QString host);
    bool vsFtux();
    bool hasClassicMode();
    bool isExiting();
    bool refreshInProgress();
    void setRefreshInProgress(bool b);

    static QApplication* createApplication(int& argc, char* argv[]);

    const QStringList& getUpdateChannelComboModel() const
    {
        return m_updateChannelOptions;
    }

   public slots:
    void toVirtualStudioMode();
    void toClassicMode();
    void login();
    void logout();
    void refreshStudios(int index, bool signalRefresh = false);
    void loadSettings();
    void saveSettings();
    void triggerReconnect(bool refresh);
    void editProfile();
    void showAbout();
    void openLink(const QString& url);
    void handleDeeplinkRequest(const QUrl& url);
    void udpWaitingTooLong();
    void setWindowState(QString state);
    void joinStudio();
    void disconnect();
    void collectFeedbackSurvey(QString serverId, int rating, QString message);

   signals:
    void failed();
    void connected();
    void disconnected();
    void refreshFinished(int index);
    void webChannelPortChanged(int webChannelPort);
    void hasRefreshTokenChanged();
    void logoSectionChanged();
    void connectedErrorMsgChanged();
    void serverModelChanged();
    void currentStudioChanged();
    void regionsChanged();
    void userMetadataChanged();
    void showInactiveChanged();
    void showSelfHostedChanged();
    void connectionStateChanged();
    void networkStatsChanged();
    void updateChannelChanged();
    void showDeviceSetupChanged();
    void showWarningsChanged();
    void uiScaleChanged();
    void collapseDeviceControlsChanged(bool collapseDeviceControls);
    void newScale();
    void darkModeChanged();
    void testModeChanged();
    void signalExit();
    void failedMessageChanged();
    void studioToJoinChanged();
    void updatedNetworkOutage(bool outage);
    void windowStateUpdated();
    void isExitingChanged();
    void scheduleStudioRefresh(int index, bool signalRefresh);
    void refreshInProgressChanged();
    void apiHostChanged();
    void feedbackDetected();
    void openFeedbackSurveyModal(QString serverId);
    void openAboutWindow();

   private slots:
    void slotAuthSucceeded();
    void receivedConnectionFromPeer();
    void handleWebsocketMessage(const QString& msg);
    void restartStudioSocket();
    void updatedStats(const QJsonObject& stats);
    void processError(const QString& errorMessage);
    void detectedFeedbackLoop();
    void sendHeartbeat();
    void connectionFinished();
    void exit();

   private:
    void resetState();
    void handleServerUpdate(QNetworkReply* reply, bool signalRefresh, int index);
    bool filterStudio(const VsServerInfo& serverInfo) const;
    void getRegions();
    void getUserMetadata();
    bool readyToJoin();
    void connectToStudio();
    void completeConnection();

   private:
    enum ReconnectState {
        NOT_RECONNECTING = 0,
        RECONNECTING_VALIDATE,
        RECONNECTING_REFRESH
    };

    UserInterface& m_interface;
    VsServerInfo m_currentStudio;
    QNetworkAccessManager* m_networkAccessManagerPtr;
    QScopedPointer<VsQuickView> m_view;
    QSharedPointer<VsDeeplink> m_deepLinkPtr;
    QSharedPointer<VsAuth> m_auth;
    QSharedPointer<VsApi> m_api;
    QScopedPointer<VsDevice> m_devicePtr;
    QScopedPointer<VsWebSocket> m_studioSocketPtr;
    QSharedPointer<VsAudio> m_audioConfigPtr;
    QVector<VsServerInfoPointer> m_servers;
    QVector<VsServerInfo*> m_serverModel;  //< qml doesn't like smart pointers
    QScopedPointer<QWebSocketServer> m_webChannelServer;
    QScopedPointer<QWebChannel> m_webChannel;
    QMap<QString, bool> m_subscribedServers;
    QJsonObject m_regions;
    QJsonObject m_userMetadata;
    QJsonObject m_networkStats;
    QTimer m_startTimer;
    QTimer m_heartbeatTimer;
    QTimer m_networkOutageTimer;
    QMutex m_refreshMutex;
    QString m_studioToJoin;
    QString m_updateChannel;
    QString m_refreshToken;
    QString m_userId;
    QString m_apiHost               = PROD_API_HOST;
    ReconnectState m_reconnectState = ReconnectState::NOT_RECONNECTING;

    bool m_firstRefresh           = true;
    bool m_jackTripRunning        = false;
    bool m_checkSsl               = true;
    bool m_refreshInProgress      = false;
    bool m_onConnectedScreen      = false;
    bool m_isExiting              = false;
    bool m_showInactive           = true;
    bool m_showSelfHosted         = true;
    bool m_showDeviceSetup        = true;
    bool m_showWarnings           = true;
    bool m_darkMode               = false;
    bool m_collapseDeviceControls = false;
    bool m_testMode               = false;
    bool m_authenticated          = false;
    float m_fontScale             = 1;
    float m_uiScale               = 1;
    uint32_t m_webChannelPort     = 1;

    QString m_failedMessage            = QStringLiteral("");
    QString m_windowState              = QStringLiteral("");
    QString m_connectedErrorMsg        = QStringLiteral("");
    QString m_logoSection              = QStringLiteral("Your Studios");
    QString m_connectionState          = QStringLiteral("Waiting...");
    QStringList m_updateChannelOptions = {"Stable", "Edge"};

#if defined(VS_FTUX) || defined(NO_CLASSIC)
    bool m_vsFtux = true;
#else
    bool m_vsFtux = false;
#endif
};

#endif  // VIRTUALSTUDIO_H
