/*
 * Copyright (c) 2008, Willow Garage, Inc.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the Willow Garage, Inc. nor the names of its
 *       contributors may be used to endorse or promote products derived from
 *       this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef RVIZ_ROBOT_MODEL_DISPLAY_H
#define RVIZ_ROBOT_MODEL_DISPLAY_H

#include <rviz/display.h>

#include <OgreVector3.h>

#include <map>

namespace Ogre
{
class Entity;
class SceneNode;
} // namespace Ogre

namespace rviz
{
class Axes;
}

namespace rviz
{
class FloatProperty;
class Property;
class Robot;
class StringProperty;

/**
 * \class RobotModelDisplay
 * \brief Uses a robot xml description to display the pieces of a robot at the transforms broadcast by
 * rosTF
 */
class RobotModelDisplay : public Display
{
  Q_OBJECT
public:
  RobotModelDisplay();
  ~RobotModelDisplay() override;

  // Overrides from Display
  void onInitialize() override;
  void update(float wall_dt, float ros_dt) override;
  void fixedFrameChanged() override;
  void reset() override;
  using Display::load;

  void clear();

private Q_SLOTS:
  void updateVisualVisible();
  void updateCollisionVisible();
  void updateTfPrefix();
  void updateAlpha();
  void updateRobotDescription();

protected:
  /** @brief Loads a URDF from the ros-param named by our
   * "Robot Description" property, iterates through the links, and
   * loads any necessary models. */
  virtual void load();

  // overrides from Display
  void onEnable() override;
  void onDisable() override;

  Robot* robot_; ///< Handles actually drawing the robot

  bool has_new_transforms_; ///< Callback sets this to tell our update function it needs to update the
                            /// transforms

  float time_since_last_transform_;

  std::string robot_description_;

  Property* visual_enabled_property_;
  Property* collision_enabled_property_;
  FloatProperty* update_rate_property_;
  StringProperty* robot_description_property_;
  FloatProperty* alpha_property_;
  StringProperty* tf_prefix_property_;
};

} // namespace rviz

#endif
